![]() ![]() XR SRP: After enabling URP Dynamic Resolution the Game View is not rendered XR SRP: Editor performance drops as OculusRuntime.WaitToBeginFrame Time ms increases to 150-200 ms in Play Mode when MSAA is enabled and Scene View is opened/focused Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture Visual Effects: Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector Visual Effects: VFX gets corrupted when trying to replace existing graph during save Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials Universal RP: Performance degradation when comparing Android Quest 2 builds across 2020.x Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake ![]() ![]() Native Window Management: Crash on core::Join > & _ptr64,char const (& _ptr64),core::basic_string_ref > when the Editor runs out of memory saving an invalid override Metal: Rendering freezes when the orientation is changed Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode MacOS: Fix for 2023.2.X: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn ![]() IOS: App freezes and the "You can attach a managed debugger now if you want” message doesn’t show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme HDRP: Meshes aren't rendered and compute shader errors are being thrown after creating a project with 3D (HDRP) Template. Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP Contextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab asset ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |